Please use this identifier to cite or link to this item: doi:10.22028/D291-48024
Title: Effect of a Theory-Informed, Six-Week Gamified Educational Intervention on Hydration Knowledge, Behavior, and Status in School Children: A Randomized Controlled Trial
Author(s): Kacem, Sana
Trabelsi, Khaled
Ceylan, Halil İbrahim
Khacharem, Aïmen
Ammar, Achraf
Clark, Cain C. T.
Abed, Kaïs El
Jahrami, Haitham
Muntean, Raul Ioan
Dergaa, İsmail
Bragazzi, Nicola Luigi
Aziz, Abdul Rashid
Language: English
Title: Nutrients
Volume: 18
Issue: 11
Publisher/Platform: MDPI
Year of Publication: 2026
Free key words: game-based intervention
behavior
health promotion
body hydration status
children
board game
DDC notations: 500 Science
Publikation type: Journal Article
Abstract: Aim: This study assessed the effects of a six-week educational intervention using an adapted “Snakes and Ladders” board game on hydration knowledge, behavior, and status among Tunisian elementary school children during physical education (PE) lessons. Method: A randomized controlled trial involving 207 children was conducted, with participants assigned to either the educational group (EG, n = 99) or the control group (CG, n = 108). The EG participated in six weekly 30-min board game sessions, while the CG continued regular activities. Knowledge of hydration was assessed using a validated questionnaire. Hydration status was monitored indirectly by the percentage change in body mass from pre- to post-PE session. Perceived thirst was evaluated using a 9-point scale, and hydration behavior was evaluated based on water consumption during PE lessons. Results: Following the intervention, the EG demonstrated a significant improvement in overall hydration knowledge (ΔMean = +0.30 ± 0.11 vs. −0.05 ± 0.08 in CG; p < 0.001). Water intake during PE sessions increased progressively from week 2 (83.6 ± 127.2 mL) to week 6 (311.2 ± 204 mL) in the EG, whereas it remained unchanged in the CG (p < 0.001). Body mass loss after PE sessions decreased significantly in the EG (−0.03 kg) compared with the CG (−0.16 kg; p < 0.001), and perceived thirst before and after PE sessions was markedly lower (Cohen’s d = 0.75–1.32). Conclusions. The six-week board-game intervention appeared effective in increasing hydration knowledge, promoting healthier drinking behaviors during PE, and improving indirect indicators of hydration status. These findings provide preliminary evidence for the feasibility and educational value of a gamified, low-cost approach to hydration promotion in schools. Further research should examine long-term retention, include objective hydration biomarkers, and evaluate applicability across diverse school settings and environmental conditions.
DOI of the first publication: 10.3390/nu18111753
URL of the first publication: https://doi.org/10.3390/nu18111753
Link to this record: urn:nbn:de:bsz:291--ds-480248
hdl:20.500.11880/42010
http://dx.doi.org/10.22028/D291-48024
ISSN: 2072-6643
Date of registration: 12-Jun-2026
Faculty: NT - Naturwissenschaftlich- Technische Fakultät
Department: NT - Pharmazie
Professorship: NT - Prof. Dr. Thorsten Lehr
Collections:SciDok - Der Wissenschaftsserver der Universität des Saarlandes

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